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Distributed oclhashcat version
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03-08-2011, 05:35 PM
Post: #1
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Distributed oclhashcat version
To take on the challenge of brute-forcing digest keyspace above 11 charachters via bruteforce method.
This would be possible if there was a distrubted version of oclhashcat, one could harness the power of sevral systems instead of 1 single box with ie x4 ATI 5970's(8 cores)/6990's(8cores) or even the upcomming Nvidia 590 GTX. Having multiple systems of the above calibre would be very resourcesful and pratical for bruteforcing.
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03-08-2011, 06:04 PM
Post: #2
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RE: Distributed oclhashcat version
this is already possible. see blandys successfull approach to get the idea behind: http://www.md5decrypter.co.uk/projects.aspx
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03-10-2011, 09:28 PM
Post: #3
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RE: Distributed oclhashcat version
(03-08-2011 06:04 PM)atom Wrote: this is already possible. see blandys successfull approach to get the idea behind: http://www.md5decrypter.co.uk/projects.aspx Hey Atom, I imagine the challenge would be in scripting the front end application that would allow oclhascat to become distributed; is this correct? If I am not mistaken have you not made hashcat into a distributed application? The following link that you provided is definitely a great start but what about locating a open-source front end that exists that would allow oclhascat to become distributed as an alternative option? |
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03-11-2011, 11:39 AM
Post: #4
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RE: Distributed oclhashcat version
yes a lot people already asked for such an automatic solution and as you can see its absolutly possible. but i am focusing hashcat development. what i want to say is this can be done by some 3rd person.
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05-16-2012, 07:42 AM
Post: #5
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RE: Distributed oclhashcat version
Elcomsoft and Passware does distributed, with a server that can be passive in that it only distributes tasks and collects 'replies', or it can also do cracking itself as an active node.
A 'server' would take as input the command line for -plus (or -lite), and break the total task into sub-tasks (sub-keyspaces) with an estimate of perhaps a couple of (gpu) minutes to finish each sub-task (depending on gpu on 'agent'). Results (hash:plain:salt:hex) is returned to server. For next sub-tasks to be handed out, found hashes will be reported/removed, so that each agent does not try to recover it anymore. or something like that. Morning, off to work. :-) |
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05-16-2012, 10:24 AM
Post: #6
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RE: Distributed oclhashcat version
There are already some nice 3rd party distribution solutions for oclHashcat-lite for SL3. With some small changes, they could support all the other algorithms as well. All it takes is their will to rewrite it. Its also a very good example why it can be clever to source this thing out to some 3rd party.
See here: http://www.servmg.com/uploaded/sl3cloud/sl3cloud4.png http://winiu.com/support/sl3client/shot_000002.png http://www.sl3net.com/cpanel/SL3NET-CPANEL-01.jpg http://www.sl3net.com/cpanel/SL3NET-CPANEL-04.jpg There are even more solutions, but their servers are down so I was unable to fetch more screenshots. |
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05-16-2012, 02:48 PM
(This post was last modified: 05-16-2012 02:48 PM by KT819GM.)
Post: #7
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RE: Distributed oclhashcat version
@atom
Don't forget that they ask money for that like on sample pic's Martech ~20EU / pc. ---------------- If you earn for living by doing hash cracking ask them to support other algo's, people under that name have some nice brain power ![]() There is some more sw (free, opensource) which can control these processes, just need to look at them and build something suitable. |
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09-07-2012, 05:22 PM
Post: #8
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