06-07-2013, 07:53 AM
No, I'd accounted for the architectural differences; even used the $(uname -r) command line variable to be sure I wasn't introducing any further human error. It's still throwing an ELF class error,but now it's complaining about openGL instead of libOpenCL.so. So, it seems like I've made some progress,but I'm still not quite there.
Following the wiki and adding the patch made no difference; I'm wondering if it might be an issue with my gpu at this point. No issues with games or anything else when I boot to Windows 7 or rhel 6.1, but I'm using up to date drivers there, and I've certainly seen stranger things happen.
I did see some chatter during some more reading that multiple files need to be patched in the installer besides just the fireGL_public.c, but I couldn't nail down if that was just the architecture they were working with. Can anyone confirm or deny that it's just the one file in the AMD(tab).run file that needs to be patched?
I'll continue tinkering with it tomorrow. From here on in I'm doing all my install attempts on lvgs so I can take a snapshot when I get it running.
Thanks again,all.
Following the wiki and adding the patch made no difference; I'm wondering if it might be an issue with my gpu at this point. No issues with games or anything else when I boot to Windows 7 or rhel 6.1, but I'm using up to date drivers there, and I've certainly seen stranger things happen.
I did see some chatter during some more reading that multiple files need to be patched in the installer besides just the fireGL_public.c, but I couldn't nail down if that was just the architecture they were working with. Can anyone confirm or deny that it's just the one file in the AMD(tab).run file that needs to be patched?
I'll continue tinkering with it tomorrow. From here on in I'm doing all my install attempts on lvgs so I can take a snapshot when I get it running.
Thanks again,all.