Improving the Rule-based attack
#6
It's true, but in a test here, I noticed limitations, requires a lot of RAM to load the "rulelist" (created by maskprocessor), outside the size of the "rulelist" being generated (for cases of i0X for iZX), I know that maybe with the implementation of the support for masks for the rules also would use a lot of RAM to load the rules virtually (not using the "rulelist" as in example 1) so I thought maybe index the amount of plains, the be generated (as with the words) could work, but they are just ideas, we also know that to predict the amount of plains to be generated for the process, so to make the count of the plains as it appears currently with the words that would lead to the creation of the option to continue the plain where stopped in the previous section. I'm thinking about how to improve the process of Plains and the Permutation (which involves Plains) more ideas I describe.


Messages In This Thread
Improving the Rule-based attack - by AmadorBR - 04-09-2014, 09:57 PM
RE: Improving the Rule-based attack - by AmadorBR - 04-11-2014, 08:47 PM
RE: Improving the Rule-based attack - by undeath - 04-13-2014, 06:25 PM