04-12-2013, 06:40 PM
(03-30-2013, 09:54 AM)atom Wrote: The autotuning is always active in case you are not giving a GPU enough work. It does not matter which attack-mode is used nor does it matter if its a multi-gpu system. Actually both, attack-mode and multi-gpu, influence the workload distribution. This will indirectly trigger the autotuner sooner or later. Just make sure to give it enough work.
I understand autotune is used to avoid cases where higher values of -n will in fact decrease cracking performance.
But sometimes autotune decreases performance. No?
For example:
Code:
Time.Started...: Fri Apr 12 18:35:11 2013 (3 mins, 57 secs)
Time.Estimated.: Fri Apr 12 18:42:48 2013 (3 mins, 38 secs)
Speed.GPU.#1...: 1258/s
Speed.GPU.#2...: 977/s
Speed.GPU.#3...: 721/s
Speed.GPU.#4...: 576/s
Speed.GPU.#*...: 3532/s
Recovered......: 10/2934 (0.34%) Digests, 10/2934 (0.34%) Salts
Progress.......: 1546984950/2969254944 (52.10%)
Rejected.......: 3686452/1546984950 (0.24%)
HWMon.GPU.#1...: 6% Util, 35c Temp, 85% Fan
HWMon.GPU.#2...: 0% Util, 35c Temp, 85% Fan
HWMon.GPU.#3...: 4% Util, 33c Temp, 85% Fan
HWMon.GPU.#4...: 0% Util, 31c Temp, 85% Fan
I'm using rule-based attack with gpu-loops and gpu-accel set to max (then autotune brings it down).
It's just weird that I can't seem to have all four GPUs running in a relatively high load (>60%).