06-18-2013, 05:25 PM
OK, latest version b31 is up:
- The kernels 0, 400, 500, 1600, 1800, 2500 and 6300 have been fully ported
- The kernels for NVidia are available as well
- The speed-o-meter hits nearly instantly at full speed. It was a bug in older versions that it was not doing it. There is no speed loss due to that
- For Brute-Force, I was able to eleminate the loss of speed completly. That is for both single hash and multihash! I did that by internally switch to an "old-style" kernel for masks < length 16. If you switch to a longer mask, it will automatically switch to a new-style kernel which will be a bit slower than. I'm not sure if I can do that for all hashtypes but for the raw ones it will work
- For Hybrid/Combinator, I was able to optimize the combinator function itself to run with higher speeds. That compensates the loss from 16.2% to just 8.5%
- For Straight/Rules, I also was able to optimize some of the rule functions which then resulted in higher speed which then compensates the original loss. Oh and I keep the rules from above, it's still the same featureset. Loss is compensated from 33.1% to 17.4%
- The kernels 0, 400, 500, 1600, 1800, 2500 and 6300 have been fully ported
- The kernels for NVidia are available as well
- The speed-o-meter hits nearly instantly at full speed. It was a bug in older versions that it was not doing it. There is no speed loss due to that
- For Brute-Force, I was able to eleminate the loss of speed completly. That is for both single hash and multihash! I did that by internally switch to an "old-style" kernel for masks < length 16. If you switch to a longer mask, it will automatically switch to a new-style kernel which will be a bit slower than. I'm not sure if I can do that for all hashtypes but for the raw ones it will work
- For Hybrid/Combinator, I was able to optimize the combinator function itself to run with higher speeds. That compensates the loss from 16.2% to just 8.5%
- For Straight/Rules, I also was able to optimize some of the rule functions which then resulted in higher speed which then compensates the original loss. Oh and I keep the rules from above, it's still the same featureset. Loss is compensated from 33.1% to 17.4%