11-09-2018, 07:57 PM
OK, I can see where this is going. It's the reason why hashcat generators are exactly how they are. There's simply no way to seek in such probabilistic systems. I expected that actually, even I hoped that you solved that problem somehow.
Therefore I'll mark the seek function as optional. In case of PCFG, I'll simply call the sc_pcfg_next() that many times I need to seek, simply because there's no way around this "feature" in a distributed environment (not even in just a multi-gpu environment).
This will create a bottleneck but I don't see a different solution to this.
Therefore I'll mark the seek function as optional. In case of PCFG, I'll simply call the sc_pcfg_next() that many times I need to seek, simply because there's no way around this "feature" in a distributed environment (not even in just a multi-gpu environment).
This will create a bottleneck but I don't see a different solution to this.