03-23-2012, 08:11 AM
Ok, disappointment number 1: shader clock is no more, shaders run at core clock.
Disappointment number 2 (mot confirmed): like FP64 and FP32, integer performance will be 1/2 or 1/4 int ops per shader.
That will mean, if the worst case scenario happens, GTX 580 will be faster than GTX 680.
However, since no reviewers use oclhc-plus or other hashcracking apps, someone has to do it manually.
Disappointment number 2 (mot confirmed): like FP64 and FP32, integer performance will be 1/2 or 1/4 int ops per shader.
That will mean, if the worst case scenario happens, GTX 580 will be faster than GTX 680.
However, since no reviewers use oclhc-plus or other hashcracking apps, someone has to do it manually.