About operators for u32x and u8x
#2
Try to avoid u8x if possible. Since GPU are always using 32 bit registers it doesn't matter if you store your 8 bit values into 32 bit integers. Come to IRC if you have more development questions and be patient Smile
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About operators for u32x and u8x - by tachsah - 03-04-2020, 04:29 PM
RE: About operators for u32x and u8x - by atom - 03-04-2020, 04:35 PM